If you’ve read our Paxeast impressions on the Pronerdreport.com or heard about them on the Single Player Experience podcast then you’d know that this was a game that took me by surprise. Other than the show Arcane, I’d never gotten into League of Legends. As a primarily Single Player gamer I wasn’t intrigued by the game. The Mageseeker was different because it felt like a game that was made specifically for me. It’s a Single Player Experience made by Digital Sun, the geniuses behind Moonlighter, a game that I adore. So how’d they do with this Legend of Legends-based game? Find out in this The Mageseeker: A League of Legends Story Review.
Let’s dive into it.
In the Mageseeker A League of Legends Story you play as Silas a rogue mage who seeks to build an army to lead a revolution against an oppressive regime. In this world, mages are hunted, experimented on, and killed and its up to you to break this cycle. This is the crux of the main story, but the interesting aspect is the game’s focus on your impact on the world itself. There is a emphasis on what world you will help create if you do win this revolution.
One of the biggest triumphs of the show, Archane was the manner in which they humanized Jinx. The Mageseeker can boast the same achievement with Silas. It’s remarkable how they took Silas, a character that was once additional lore to this memorable and well-fleshed-out protagonist.
The game also features side characters who are just as interesting as Silas. You have a camp where you can talk with them to learn more about their backstories. Each story you hear is well thought and helps to further flesh the world out.
The Gameplay is fun featuring swift combat that feels like an upgrade from Moonlighters. It honestly feels like a 2D version of the pre-Norse mythology God of War games mixed with Hades.
In The Mageseeker you use your chains to execute light attacks, heavy attacks, pull yourself towards your enemies, and also to preform magic attacks. A cool feature is that you can use your chains to copy the magic attacks from enemies. Another fun feature is that the companions you collect can provide you with combos and moves based on their elemental specialties. You can mix and match these moves to taylor your playstyle.
In the intro, the gameplay seems a bit basic but quickly ramps up as you’re introduced to the six magical elements. Each element is strong against its opposite and using this to your advantage is the key to mastering the game’s combat. It’s a cool trait that any ability you copy can later be learned and mastered.
The Artstyle and The Music:
The game is absolutely gorgeous with its 2D hi-bit pixel art style. You can see the similarities from Moonlighter, however dialed up a few notches. Every environment is highly detailed, with standouts like your camp area, the forest, and any location with water. This game is a perfect example that shows how far pixel art has come. I stopped several times in the game just to admire the scenery.
The Mageseeker features an amazing score and soundtrack. It sounds like an experienced orchestra preformed the music for this game. The music perfect accents everything that is going on. It has this beautiful slow orchestral music that sets the mood for the game’s heavier moments. As well as, music that accents the mysterious moments and when you are experiencing heavy combat.
Another aspect of the game that impresses is its boss fights. There are quite a few of them and they each have a different element or mechanics about them that makes them challenging yet fun.
The magic moves that you can unlock also add a nice layer to the combat. In each elemental path, you have 4 spells that you can learn and use at your disposal. Instead of being locked into this upgrade path you can also choose to speed your resources leveling up Silas’s attributes for more health, magic availability, and stronger physical attacks. The choices of upgrades add a replayability factor to the game.
Unfortunately, I experienced a few game crashes. One happened during the opening cutscene. I had to start the game all over once again. It happened a few more times toward the middle of the game, but thankfully the game loaded up swiftly from a recent save.
Another flaw that I experienced was that there is a bit of inconsistency when it comes to the enemy AI. Sometimes they’d attack you collectively and others they’d wait their turn as if they were in an old school action movie. Some would freeze up entirely until I came and hit them. While it isn’t the biggest deal it is worth noting.
Overall/Should You play The Mageseeker A League of Legends Story:
That is an easy yes, especially if you are looking for a game to scratch that Hades itch. This plays like a linear Hades. The story is engaging even to someone who isn’t familiar with the Legend of Legends lore. While it does get off to a slow start the gameplay is addicting, fun, and rewarding. Digital Sun’s showcased everything that they’ve learned from Moonlighters and took it to the next level providing us with another memorable indie gem.
Between Arcane and The Mageseeker A League of Legends Story I’m starting to think that perhaps I’m becoming a League of Legends fan.
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Other Similar games that you should Check out:
Death’s Door Review: https://pronerdreport.com/game-reviews/deaths-door-review/
Have A Nice Death Review: https://pronerdreport.com/game-reviews/have-a-nice-death-review/