Reviewed on the Xbox Series S|X
*Review code provided by Developer
It’s always refreshing to see new IPs in the gaming industry. It’s also nice to see video game platforming mascots making a comeback. There is a new mascot who wants to join the ranks of Crash Bandicoot, Jack and Dexter and Ratchet and Clank, in this competitive genre. Enter Trifox by the Belgian developer Glow Fish Interactive. So does that this game rank among these all time great? Is Trifox a good single player experience?
Let’s go right into it.
If you’ve played any game in this platforming action adventure genre from the 90s then you’ve gotten a taste of what TriFox is all about. You play as Trifox, a couch potato that just wants to watch tv in peace. He was doing just that when some baddies come to his house knock him out and take his prized TV remote control. He sets off to get it back.
Let’s talk about the gameplay.
Trifox’s gameplay is a bit unique and really interesting. You’ve played games that have had similar gameplay mechanics in different aspects. Let me explain. The game has three different classes that you can play equip. There the warrior class, mage class and engineer class. Each of these classes allow you to play as you want and mix and match abilities. You can also collect coins and defeat enemies, in order to purchase new abilities and character upgrades. You get three primary weapons to use, each having its own advantages. The gameplay itself is a mix bag. While combat can be fun, there are many of times that I felt like the movements were sluggish. It often felt like the game would have been better if my character was moving about 20% faster.
Another gripe that I had with the game is the platforming itself. It’s not bad and the environments are creative and challenging enough. The real problem is the jumping mechanics. In most platformers there’s some indication on where you are going to land. Most of the time it is your shadow. Trifox breaks that rule. There is a little dot, but it is hard to see. As a result platforming and jumping always seemed harder than it needed to be. Thankfully when you fall you respawn on the last ledge that you were on only with a small health penalty.
Speaking of health the game provides plenty of health drops, which is a great thing because the game can be surprisingly challenging. The AI is aggressive and actually has intelligence. If you use your abilities in a smart manner then you should be able to overcome the enemies.
Another highlight of the game is the level variety. Each level feels different than each other and offers different obstacles for you to overcome. If you’ve played a Crash Bandicoot game then you’ve experience the running downhill from an enemy type of level. This game has a couple of instances of that. They are done really well here.
One major gripe I had with the game is the lack of a compelling narrative. I get that the story isn’t the focus on the game, but doing all this for a tv remote was a hard motivator.
Overall/Should You Play TriFox:
Overall this is a solid first outing from developer, Glowfish Interactive. There are many areas of improvement like the jumping and combat, but it’s that doesn’t stop this from being an enjoyable experience. If you’re a fan of platformer games similar to the 90s mascot games then you will probably have a good time with Trifox.
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